AOC University-Tempest of Set_30

April 22, 2010

Tempest of Set
Class Description
This class is set as a healer, kind of like the Priest, but has other benefits as well. They do not heal quite as well, but they have the best
mana regeneration magic in the game. This alone should be able to make them a great addition to any party. Along with this, they have the ability to choose from more weapon types than any of the other classes.
Although this is a healing class, they are more based on “cone heals,” making them more useful for tossing in a “HoT”(heal over time) and then zap enemies with magic.
Class Proficiencies
The Tempest is set up as what some would call a “mana battery,” meaning that it is a great addition to classes that use mana fast during combat. Because of this, every other class could greatly benefit by having them in a party, especially mages. Along with this, they have the ability to use direct heals(one person) as well as area of effect heals(more than one person).
They are able to use one-handed edged weapons, one-handed blunt weapons, polearms, daggers, bows, crossbows, and also thrown weapons. This gives them great freedom in choosing which weapon they would like to use, as they are not as exclusive as some of the other classes.
Just like the Priest, their only real armor choices are to use either cloth armor or light armor, and they can also use shields. Because this is another character that would not generally be taking damage(as it is support, not offensive), it would be recommended to go with cloth armor, and possibly a one handed sword and shield.
Skills and Feats
Although the Tempest of Set class does not have heals that are as powerful as the Priest of Mitra, they do have better mana regeneration magic. There are many skills that they can learn using feat points that allow them to earn back mana by being hit by enemies, using magic, or doing damage to enemies themselves.
This class can do great both alone or with a group of other players. Many of the damaging spells that Tempests learn can have the benefit of either healing group members or restoring mana to the caster. Although this is greatly beneficial, it is still highly recommended to wait until healing and defense spells have been learned before going into this category. The reason for this is that the heals will help out much more than the added mana, especially in lower levels.
It would be a good idea to start out with going for all of your defensive feats first, along with those that increase your healing
powers. This is another class that usually will not be taking any damage, as generally there is a tank in the party as well. Once the defensive and healing feats are learned, however, it would then be best to go towards the thunder based offensive ones. This is because as a healer, there will not be many times that you would be doing area of effect. At some times, however, you may take part in helping out with raids and other bosses, of which you could use the offensive power. During these times you would only be attacking one mob, not multiple, though.
A more in depth view as to what feats you should obtain can be located in the appendix.
Class Strategies
During PvE, while in a group, it is a good idea to use cloth armor and a dagger. This allows better benefits due to the passives on cloth armor because it is better geared towards mages. At the same time, however, this gives a lower defense rating, thereby making you more susceptible to taking damage.
During PvP, much like soloing in PvE, it is a good idea to carry a sword and shield, and to use light armor. This grants more defense, which greatly helps, especially considering the fact that they by default have lower defense than most other classes. Although the passives of the light armor will not benefit mages as much as other classes, such as dagger or bow users, it will still grant the defense that is desired to last longer in combat. Along with this, while solo the amount of heals that will be used is drastically decreased. This is because you will be more careful as to how many mobs you pull at a time, and will only have one person to heal.

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