Priest of Mithra
Class Description
This class can only be chosen by the Aquilonians, but is a very important one to have in parties. These have the strongest healing powers, and have the ability to do healing damage to enemies, along with curing allies.
The Priest of Mitra is useful as not only a healer, but at the same time also makes an awesome damage dealer. The fact that they are able to wield any type of weapon in the game also enhances their playability.
Class Proficiencies
Priest of Mithra has proficiencies in multiple different weapon types, including one-handed blunts, one-handed edged weapons, daggers, crossbows, and thrown weapons.
Their most effective skills are in healing, curing allies, and attacking enemies using holy spells.
Their armor types consist of cloth armor, light armor, and shields. Although light armor would provide more defense, the cloth armor will have more benefit, as priests generally will not be out on the battlefield by themselves.
Skills and Feats
Because the priest is not a real damage dealer, and will normally have parties to help with killing, it is suggested that they put feat points into things such as their defense and healing power. This is because it is a pure support character, therefore it is best to skip the offensive feats in the beginning.
The reason for choosing the defensive skills and heals first is because their primary place in parties is to help keep everyone alive. By choosing to enhance their healing spells by mana cost, range of effect, and power, it helps to make healing a much more efficient task. Along with this, having more defense keeps them alive longer in the case that someone in the group dies and the mobs start attacking them. This will allow greater time to resurrect any fallen group members. This can make or break the completion of some quests, raids, or PvP’s.
Along with making sure that your defense is up to par, and that you have enough
healing skills, another major attribute that should be concentrated on is offensive nukes. Although your primary focus is on healing, there will be feat points left over, and some of the nukes can have attributes added to them that either restore some of your lost mana, or heal your group members. Searing Light is a prime example of this attribute. This grants the ability to heal group members while at the same time attacking the enemies with a small area of effect.
After you have finished with the defensive ones, however, you should then move off onto the Smite tree. Later on down the line you will then have options to summon spirits that help out your party by increasing damage output, or defense.
A more in depth list of the feats you should attain can be found in the appendix.
Class Strategies
Whether in PvP or PvE, it is a great idea to use a dagger. The reason for this is that daggers have a higher critical attack rate than other weapons by default. At the same time, however, you should also be carrying a thrown weapon, whether it is a weak one or not. The thrown weapon is used to kite enemies, attack from afar while enemies are rooted, or to attack enemies while they are attempting to escape. Along with this, they do make great weapons for pulling mobs out of enclosed areas, and are much safer than just running into the group and trying to get back out before dying.
Generally, in groups, your role will be to not only be the healer, but also throw out some Smites every once in a while. This can be tricky at time, however, because you must not only keep up with your own mana, but also keep track of your spells and their cool downs, along with watching your party member’s health. Because of this, some Priests only do either healing or Smiting, but it is much more efficient if you are capable of doing both.
When solo, you will usually be smiting the mobs in order to pull them to you, and then you will heal yourself while attacking them with your equipped weapon. This is somewhat like being in a party, however, as you must still watch your own health, and use heals when they are needed.
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