April 12, 2010
Age of Conan utilizes what is called a “real-time combat” system. This allows players to take full control over everything that their character does, rather than just automatically attacking. The battles require aiming, planning, and coordination. Archers, for example, have the choice to manually aim and fire their bows, or to automatically aim them. In order to deal the maximum amount of damage, however, you must guide your attacks around your enemy’s defenses. For example, if your opponent has their shield on the left side of them, you are able to fire your arrows at their right side, thereby bypassing their shield. One of the best parts about this is that you can actually hit more than one enemy at a time, even while using a sword. Along with this, there are polearms that are created with the purpose of hitting more than one enemy, generally used for farming purposes.
During the attacking phase, you have different choices of how you would like to make your attack. Archers and melee characters, for example, are able to shoot or hit in different directions, and can also use skills or combos during their attacks. Combos require you to start up the skill, and then press a certain attack button, which is determined by which combo you are planning to use. Some of them will have you do a left side attack, some will have you do the right side, and others will have you do a head attack. Upon successfully doing the correct combination, the combo will be initiated. The combos allow you to deal a great deal of extra damage, but also require charging, which is usually a couple seconds. Because of this, it is not always a good idea to use in combat, but is definitely very useful during preemptive strikes.
Along with the attacking aspect of the game, you also have the ability to defend against incoming attacks. This adds in to the traditional method of evading and blocking, which is stat based, and adds a new side that gives you control as well. Age of Conan actively uses collision detection, therefore you can use many of your surroundings to your advantage. Some examples of this include hiding behind friends, using walls or hills to block attacks, using shields, etc.
Targeting is done automatically by default. You have the ability to turn this off in your
options menu, but having it set automatically at least when farming is a good idea. It keeps you from having to take a pause in between targets to re-target, but at the same time does not allow you to target the lowest levels first or anything. This is also good in PvP and more intense battles, but as you gain the experience and learn your character better and better, it is a good idea to lure yourself away from this option.
Although there are all of these different choices of attacking and defending, you also have the ability to let it all go automatically. This will decrease the amount of control that you have over your character and how it performs during combat, but at the same time allows you to relax during it. This is especially useful during killing regular mobs, generally when you need to just farm them or when you need a great number of them for a quest.
Fatalities
A cool feature of Age of Conan when in battle is the ability to perform fatalities. Some weapons have the ability to inflict them on normal hits, however generally it is more common to have success when causing them to happen by yourself. In order to do a fatality, you must get the mob, or person you are fighting, low enough on health that the first hit from your combo will not finish them off, but the second one will. Upon doing this correctly, there is a chance of landing the fatality. This does not always work, however, and seems to be around a ten percent chance. When it does work, your character will do a very brutal attack, such as decapitating the enemy, or slicing up their stomach. You will also experience blood being shed onto the screen.
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